Skill-based combat
Stamina, poise and positioning matter. Built on the Gameplay Ability System and validated entirely on the server.
{tagline}. One persistent open world. Hundreds of players. No instances, no pay-to-win — just a living medieval realm to conquer together.
{game} is a medieval open-world MMORPG where the server holds the truth and the world persists. Forge a character, master abilities, raise settlements and leave a mark that outlasts the session.
Stamina, poise and positioning matter. Built on the Gameplay Ability System and validated entirely on the server.
Claim land, raise walls and build a home for your guild — every placement authorized and persisted by the server.
World Partition streams the land around you. No loading screens between zones — just one continuous realm.
Gather, craft and trade. Value comes from player effort, not a cash shop — the market belongs to the realm.
Band together, hold territory and wage war. The most interesting stories are the ones players write themselves.
Server-authoritative everything. Cheating is fought at the architecture level, and power is never for sale.
Pre-alpha placeholders — real captures will replace these as development continues.
GAS-driven melee, attributes (health, stamina, mana, armor, poise), death and respawn, and a single server for up to 200 players.
A sculpted landscape with procedural vegetation, medieval settlements, and a server-authoritative building system for player homes.
Replication-graph optimization to raise a single shard from 200 to 500 concurrent players — a change designed to be one config value.
Multiple shards of hundreds, seamless travel between zones and a persistent, shared economy across the whole realm.
| Genre | Open-world medieval MMORPG |
|---|---|
| Engine | Unreal Engine 5 · C++ |
| Architecture | Dedicated, server-authoritative · World Partition streaming |
| Players | Up to 200 per world today · 500+ and zone-sharding planned |
| Monetization | No pay-to-win — cosmetic and access only |
| Platform | PC (Windows) · others to be confirmed |
| Status | In active development · pre-alpha |
Wishlist, follow the devlogs and join the community to test early builds of {game}.