In development

{game}

{tagline}. One persistent open world. Hundreds of players. No instances, no pay-to-win — just a living medieval realm to conquer together.

Trailer — coming soon
The world

A realm that remembers what you do

{game} is a medieval open-world MMORPG where the server holds the truth and the world persists. Forge a character, master abilities, raise settlements and leave a mark that outlasts the session.

Features

What you'll do in the realm

Skill-based combat

Stamina, poise and positioning matter. Built on the Gameplay Ability System and validated entirely on the server.

Build your settlement

Claim land, raise walls and build a home for your guild — every placement authorized and persisted by the server.

A seamless open world

World Partition streams the land around you. No loading screens between zones — just one continuous realm.

A real economy

Gather, craft and trade. Value comes from player effort, not a cash shop — the market belongs to the realm.

Guilds & alliances

Band together, hold territory and wage war. The most interesting stories are the ones players write themselves.

Fair by design

Server-authoritative everything. Cheating is fought at the architecture level, and power is never for sale.

Gallery

Glimpses of the realm

Pre-alpha placeholders — real captures will replace these as development continues.

Gameplay screenshot — coming soon
Gameplay screenshot — coming soon
Gameplay screenshot — coming soon
Gameplay screenshot — coming soon
Gameplay screenshot — coming soon
Gameplay screenshot — coming soon
Development roadmap

How the realm takes shape

Phase 1 · In progress

Combat & character foundation

GAS-driven melee, attributes (health, stamina, mana, armor, poise), death and respawn, and a single server for up to 200 players.

Phase 2 · Next

The open world & building

A sculpted landscape with procedural vegetation, medieval settlements, and a server-authoritative building system for player homes.

Phase 3 · Planned

Scaling to 500

Replication-graph optimization to raise a single shard from 200 to 500 concurrent players — a change designed to be one config value.

Phase 4 · Vision

Zone-sharding & a world of thousands

Multiple shards of hundreds, seamless travel between zones and a persistent, shared economy across the whole realm.

At a glance

Quick facts

GenreOpen-world medieval MMORPG
EngineUnreal Engine 5 · C++
ArchitectureDedicated, server-authoritative · World Partition streaming
PlayersUp to 200 per world today · 500+ and zone-sharding planned
MonetizationNo pay-to-win — cosmetic and access only
PlatformPC (Windows) · others to be confirmed
StatusIn active development · pre-alpha

Be there from the first stone

Wishlist, follow the devlogs and join the community to test early builds of {game}.